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Class Challenge:
Create a bouncing ball animation using:
speed() for velocity changes
stamp() for impact marks
home() to reset position
then

Ask by Martin Munoz. in Hong Kong
Mar 27,2025

Upstudy AI Solution

Tutor-Verified Answer

Answer

import turtle

# Set up the screen
wn = turtle.Screen()
wn.bgcolor("white")
wn.tracer(0)

# Create the ball
ball = turtle.Turtle()
ball.shape("circle")
ball.color("red")
ball.penup()
ball.speed(0)
ball.goto(0, 0)

# Physics parameters
velocity = 5
gravity = -0.1
dy = velocity

while True:
    ball.sety(ball.ycor() + dy)
    dy += gravity
    if ball.ycor() < -200:
        ball.stamp()
        ball.home()
        dy = velocity
    wn.update()

wn.mainloop()

Solution

1. Import the turtle module and create the screen.

```python
import turtle

# Set up the window with automatic updates turned off for smoother animation
wn = turtle.Screen()
wn.bgcolor("white")
wn.tracer(0)  
  1. Create the ball turtle and set its properties. We use:
    • to maximize animation performance.
    • for a circular ball.
    • so that the turtle does not draw lines.
    • for a visible ball color.
ball = turtle.Turtle()
ball.shape("circle")
ball.color("red")
ball.penup()
ball.speed(0)  # Fastest animation
  1. Define the physics parameters.
    • Let be the initial upward speed.
    • Let be a negative constant that reduces the upward velocity.
    • Let represent the change in -position per frame.
We can start with:
velocity = 5      # initial upward jump speed
gravity = -0.1    # gravity affects the ball by decreasing the speed
dy = velocity     # current vertical speed
  1. Write the animation loop to update the ball’s position. Use the following ideas:
    • Update the ball’s -coordinate:
    • Update the vertical speed:
    • When the ball touches the “floor”, use:
      • to mark the spot of impact.
      • to reset the ball’s position to the origin.
      • Reset to its initial
Let’s assume the floor is defined at .
while True:
    # Move the ball by updating its y-coordinate
    ball.sety(ball.ycor() + dy)
    
    # Update the vertical speed (simulate gravity)
    dy += gravity

    # Check for bounce against a floor at y = -200
    if ball.ycor() < -200:
        ball.stamp()    # Mark the impact position
        ball.home()     # Reset the ball to the starting position (0,0)
        dy = velocity   # Reset the velocity for another bounce

    wn.update()  # Refresh the screen with the new ball position
  1. Keep the window open until it is closed by the user.
wn.mainloop()
This code creates a bouncing ball animation using the turtle module. We use:
  • to control the drawing speed,
  • to leave an impact mark at each bounce,
  • to reset the ball’s position, and
  • A while loop to continuously update the ball’s position according to the physics governed by and .

Answered by UpStudy AI and reviewed by a Professional Tutor

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Beyond the Answer

Did you know that the concept of a bouncing ball has fascinated scientists and animators alike for generations? It’s based on principles of physics like gravity and energy conservation, which dictate how objects behave. When you animate a ball, you’re not just creating a fun visual; you’re also mimicking these real-world phenomena, giving your project a touch of science!
To elevate your bouncing ball animation, consider using varying speeds for each bounce to simulate real-world conditions like energy loss. For instance, every time the ball hits the ground, applying a little less speed mimics how a real ball never returns to the original height. Don’t forget to play around with colors and shapes when you stamp each impact mark; this adds a fun flair and helps viewers observe the energy dynamics in your animated scene.

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