Question 2 (1 point) What is one downside to vastly increasing the number of particles emitted by mesh non-adjustable parameters decreased realism unclear image slow rendering time
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Increasing the number of particles can lead to slow rendering times because the computer must process a much larger number of individual elements. Each particle requires calculations for its movement, interaction with other particles, lighting effects, and texture rendering, which can strain even high-end graphics cards. As a result, the rendering process can become sluggish, making real-time applications challenging. Moreover, cranking up the particle count may not necessarily translate to a more visually realistic image. If not optimized or managed properly, you might end up with an overwhelming visual experience that could obscure details and reduce the overall clarity. This paradox means that more isn’t always better—sometimes, less can truly be more when it comes to effective visual storytelling!