Part A Which sentence best summarizes key detalls in paragraph 8 ? A Nolan Bushnell and Ted Dabney designed Computer Space. B Dabney's and Bushnells fallure with Computer Space led them to create Pong, which was successful. C Computer Space was not a hit with game players. D Games created by the Atari company were ideal for discovering the intelligence of computers. Part B Which sentence from the passage best supports your answer in Part A? "About the same time, Nolan Bushnell and Ted Dabney, two A electrical engineers, designed the game Computer Space." B "Bushnell described the game as 'a cosmic dogfight between a spaceship and a flying saucer." C "An expert on arcade games, Bushnell matched the excitement of table tennis with the fun of a pinball machine," D "Pong was so succesful that Bushnell founded the Atari company to manufacture and sell the game." Read the sentences from paragraph 6 . Spoceworl proved too bulky and complicated for the average person to play. For years, it remained a researchers' game. What does the word average mean as it is used in the sentence? A younger B ordinary C oustanding D important
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The innovative spirit of Nolan Bushnell and Ted Dabney changed the gaming landscape, but their first endeavor, Computer Space, faced some major hurdles! Unlike the sleek modern games we enjoy today, Computer Space was more complex and didn’t quite resonate with players, leading the duo to pivot toward the more accessible and wildly successful Pong. The journey from design to success wasn't always smooth; Computer Space's bulky nature made it a bit too sophisticated for casual gamers. While it's easy to think of gamers as tech-savvy whiz kids, the average player just wanted something fun to enjoy, proving that simplicity can often lead to monumental success—hello, Pong!