QUESTION 4 4.1A company manufactures two types of games, Xbox and play station. Given below are the constrains faced by the company on a weekly basis. eet \( x \) represent Xbox and \( y \) represent play station. \( 2 \leq x \leq 5 \) \( \leq y \leq 6 \) \( x+5 y \leq 40 \) 1.1 Sketch the graph with the given constraints 1.2 Determine the feasible region 1.3 Determine how many of each can be sold every week so that the
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The Deep Dive
The historical context of video game manufacturing showcases an evolution from simple arcade games to complex systems like Xbox and PlayStation. The market has transformed considerably since the 1970s, witnessing the rise of various gaming franchises and the introduction of eSports. Companies like Microsoft (Xbox) and Sony (PlayStation) have significantly influenced gaming culture and innovation by pushing the boundaries of tech and design in gaming consoles. In real-world application, understanding production constraints is crucial for companies to maximize profit while maintaining quality and meeting consumer demand. In this scenario, the company must strategically balance the production of Xbox and PlayStation units while adhering to resource constraints. This type of analysis is essential in industries ranging from tech to manufacturing, ensuring efficient use of time, labor, and materials.