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5. Flight of soccer ball. AJbert kicks a soccer it reaches its from the ground. Two seconds later, it maximum height of 16 m and then lands on the ground after a further two seconds. (i) Given that the height, \( y \) metres, of the ball \( x \) seconds after it has been kicked can be modelled by the quadratic equation

Ask by Frazier Horton. in Singapore
Mar 01,2025

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The height \( y \) of the soccer ball \( x \) seconds after it is kicked is given by the equation: \[ y = -4x^2 + 16x \]

Solución

We are told that AJbert kicks the soccer ball from the ground (so at x = 0 seconds the height is 0 m) and that after 2 seconds the ball reaches its maximum height of 16 m. It then lands back on the ground after a further 2 seconds—that is, at x = 4 seconds the height is again 0 m. Because the motion is modelled by a quadratic function of the form   y = ax² + bx + c we can use the given conditions to determine the coefficients. Step 1. Initial condition (kick from the ground): At x = 0, y = 0. Substituting:   0 = a(0)² + b(0) + c ⟹ c = 0. Step 2. Landing condition (ball hits the ground at x = 4 seconds): At x = 4, y = 0. With c = 0 this gives:   0 = a(4)² + b(4)   0 = 16a + 4b ⟹ Divide both sides by 4:   0 = 4a + b ⟹ b = –4a. Step 3. Vertex condition (maximum height at x = 2 seconds): Because the vertex of a quadratic a x² + bx occurs at x = –b/(2a), and we are told the vertex is at x = 2, we have:   2 = –b/(2a) Substitute b = –4a:   2 = –(–4a)/(2a) = 4a/(2a) = 2. This verifies our relation between a and b. We also know at x = 2 the height y = 16. Substitute x = 2 into y = ax² + bx:   16 = a(2)² + b(2) = 4a + 2b. Replace b with –4a:   16 = 4a + 2(–4a) = 4a – 8a = –4a, which gives:   –4a = 16 ⟹ a = –4. Then b = –4a = –4(–4) = 16. Step 4. Write the quadratic function: Substituting a, b, and c into y = ax² + bx + c, we obtain:   y = –4x² + 16x. Alternate form (vertex form): You can also express it as   y = –4(x – 2)² + 16, which makes the vertex at (2, 16) clear. Thus, the height y (in meters) of the ball at time x (in seconds) is given by:   y = –4x² + 16x.

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The Deep Dive

The trajectory of a soccer ball is a classic example of projectile motion. When a player kicks a ball, it follows a parabolic path influenced by gravity. In this case, the ball reaches its maximum height of 16 meters at the peak of its flight, which occurs 2 seconds after it is kicked. The symmetry of projectile motion tells us that it takes the same amount of time to come back down, which is why it lands 4 seconds after being kicked! To deepen your understanding, you can delve into concepts like the physics of motion, including projectile calculations and the effects of air resistance. Books like "The Physics of Soccer" by the renowned physicist, John Eric Goff, explore these topics with a focus on how science plays out on the field. This fascinating intersection of sports and science will enhance your appreciation for the game and the physics behind it!

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