ertod 1 (Mo.. Newsela / Instructio.. In Log in / NaRedink. Weviceo 4.23 Out: Simulation and Modeling with Data A disc jockey at a school dance has equal numbers of rock and pop songs that she randomly selects from. She designs a simulation to estimate the probability that the next three songs are all rock songs. Which simulation design could she use to estimate the probability? A. Number cube Let \( 1,2,3,4= \) rock Let 5, \( 6= \) pop Roll cube three times. Repeat. B. Number cube Let even number \( = \) rock Let odd number = pop Roll cube three times. Repeat. C. Random digits Let \( 0,1,2,3= \) rock Let \( 4,5,6,7,8,9= \) pop Select three random digits. Repeat. D. Number cube Let \( 1= \) rock Let \( 2= \) pop Roll cube three times. Repeat.
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Bonus Knowledge
The disc jockey can creatively employ the number cube simulation using option A! By assigning the numbers 1 through 4 to represent rock songs and 5 and 6 for pop songs, she'll have a balanced representation of her playlist. Rolling the cube three times simulates selecting three consecutive songs, and she can repeat this process several times to estimate the probability of three rock songs in a row. Alternatively, option C also provides a fun approach! By designating the digits 0 to 3 for rock and the digits 4 to 9 for pop, the disc jockey can use random digits to simulate song selection. Just like in a lottery, she’ll select three digits at a time and repeat the process to see how often all three selected songs would be rock, making her simulation not only engaging but also versatile!
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